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THE OPPURTUNITY

Designed to be durable, weather proof, and on-the-go, Explori is

an image capturing device for six year old's. It contains a flora filled
database, encouraging kids to fill their inventory with local plants

and flowers while teaching the importance of appreciating nature without touching or picking it. 

ROLE

Solo Project - Experience/Product Designer

TIMELINE

Spring 2023 - 2 Week Project

ASSIGNMENT

Create a standalone device with a specific function and interaction for a specific group (Function and Group assigned randomly). The design of the interaction method, affordances, and signifiers should be appropriate to your user group while being considerate of the realistic components and parts that make up this type of product.

The educational goals for 6-8 year olds include collecting things, interests in small sciences and nature, and a strong imagination. I explored many different concepts in a series of thumbnails, not shying away from the bizarre. I emphasized exploration and making sure each had a learning outcome.  

.01 Snapshot into
Imaginative Play

I chose Concept 16 "Flower Find" and explored further ideation. Inspired by the childlike wonder for exploring nature, I dove into retro movies and products to create the form and CMF (Color, Material, Finish) of my product. 

.02 Refining Concepts

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ideation 1.jpg
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Too Bottom Heavy

Evenly Distributed, Positioning of buttons indicates direction

Too Close Together

I needed to consider the electrical components and make sure that my product could properly house the needed components and stay together since it is two pieces.

.03 Technical components

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Follow along Lucy using her favorite toy!

.04 All together now

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Camera Interaction

Inventory Interaction

MORE PROJECTS

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UI/UX Design
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Experience Design
Community Charge
Experience Design

Education

Georgia Institute of Technology

College of Design

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© 2035 By Hannah Fralick
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